23 Oct Beginner’s Guide to League of Legends. (normal) part 1.
Hello summoner! My name is Pavel and I will be your sensei for this difficult but interesting game League of Legends. I won’t write about the Play button, you can read about that in another guide. So the first thing we’ll start with is Summoner Spells.
So summoner spells. This is the magic that you will cast, not your champion. In total, you can take only 2 spells into battle. So let’s look at each.
Exhaust. One of the main spells. Almost all champions need it. What is he doing? It reduces attack power by 70%, skill power from items and passives by 35%, and movement speed by 40%. It can be used to catch up and kill or run away by throwing an exost on the pursuer. Let’s move on.
Ghost. This spell will be our salvation if some kind of bastard is chasing us or we need to quickly arrive at the point.This spell increases movement speed by 27 percent and allows us to pass through mobs and champions. Next.
Heal. Treatment for what’s not clear here? It’s not really needed, and only at early levels. She heals weakly, but a lot. She heals not only you but everyone around including mobs. It gives 140 (+ 20 per level) life.
Revive. Fast recovery. In my opinion www.diva-bingo-casino.co.uk this is a useless spell. It is needed to quickly recover if you are too lazy to wait, and it increases speed by 225 percent for 9 seconds. She recovers 9! minutes! Think about whether you need it.
The main spell of the junglers (the jungler is the one who goes to swing to kill neutral mobs and then attack other players unnoticed. Deals 420 (+25 per level) pure damage to any mob (mob only).
Teleport. This is a teleport. It teleports us to any friendly mob and tower in 4 seconds. The spell is necessary but not for everyone and not always.
Cleanse. Cleaner. It removes from us ALL enemy effects that have a bad effect on us. Also a very useful spell for running to catch up if you are slowed down or stunned.
Fortify. Rescuer of towers from enemies. Makes the tower invulnerable for six seconds and hits 100 percent faster.
Clarity. Restores mana by 160 (30 + level). Much needed for magicians.
Ignite. Set fire to enemies killer. When you throw it at an enemy, it deals 50 (+ 20 per level) pure damage and reduces all healing effects by 50 percent. It’s very good when you almost kill an enemy and he freak runs away. Threw and Enemy has been slayned.
Rally. A spell that no one uses. Places a beacon that gives us 10-25 damage for 15 seconds.
Clairvoyance. We can see the entire map with all enemies and mobs for a full 6 seconds. Also a very rare spell, few people take it.
Flash. Teleports him to the specified location but not far from it. Helps to catch up and escape.
That’s all for now, if necessary I can write further. Just don’t throw shit around, healthy criticism and healthy praise will be received well.